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    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your - 图书

    导演:Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties o...(展开全部)
    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
    图书

    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your - 图书

    导演:Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties o...(展开全部)
    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
    图书

    Unreal Engine:Game Development from A to Z - 图书

    2016科学技术·工业技术
    导演:Joanna Lee John P. Doran Nitish Misra
    This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.
    Unreal Engine:Game Development from A to Z
    搜索《Unreal Engine:Game Development from A to Z》
    图书

    Unreal Engine:Game Development from A to Z - 图书

    2016科学技术·工业技术
    导演:Joanna Lee John P. Doran Nitish Misra
    This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.
    Unreal Engine:Game Development from A to Z
    搜索《Unreal Engine:Game Development from A to Z》
    图书

    Godot Engine Game Development Projects - 图书

    2018科学技术·工业技术
    导演:Chris Bradfield
    Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
    Godot Engine Game Development Projects
    搜索《Godot Engine Game Development Projects》
    图书

    Unreal Engine Game Development Blueprints - 图书

    2015计算机·编程设计
    导演:Nicola Valcasara
    This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must.
    Unreal Engine Game Development Blueprints
    搜索《Unreal Engine Game Development Blueprints》
    图书

    Godot Engine Game Development Projects - 图书

    2018科学技术·工业技术
    导演:Chris Bradfield
    Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
    Godot Engine Game Development Projects
    搜索《Godot Engine Game Development Projects》
    图书

    Physics for Game Developers - 图书

    2001
    导演:David M Bourg
    Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting ...(展开全部)
    Physics for Game Developers
    搜索《Physics for Game Developers》
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    搜索《Game Physics》
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    搜索《Game Physics》
    图书
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